Sunday, October 20, 2013

Mondays are for Chaos

So I run two groups of D&D and my group that meets on Monday officially became bad people about two sessions ago. When they created their characters, the Lawful/Chaotic distinction kind of put them off. Not wanting to pigeonhole themselves, they all chose Neutral. This is understandable to me, but after a couple of months of murder and mayhem it's time to call it. They've gone to the dark side. Here, I'll give a brief run-down of the events that lead up to this decision:

  • They met outside a burning inn and immediately decapitated and placed the heads on spikes of the kobolds who burned said inn.
  • Robbed the wizard's house in the first town they visited, fled into forest.
  • 3 die in forest, remaining two duel over belongings of everyone. Halfling leaves victorious and loot laden.
  • Group meets back up in town after some hand waving resurrection that the Halfling is still pissed about, group murders more kobolds, revenge cited as reason.
  • Halfling strangles street tough in broad daylight.
  • Group flees murder charge across ocean, gets involved in Thieves Guild and starts race riots (against kobolds). 3 days of fire and carnage follow.
  • After things die down they pull off massive heist of a bank and become rich as fuck.
  • Group tries hand at dungeoneering, sacrifice all of their henchman, Halfling almost becomes wereboar.
  • Group flees across ocean again.
  • They meet tribal peoples, don't immediately kill them, but instead argue for 30 minutes over creating a slave trade.
  • Raid on Imperial outpost 1 goes off way too easily, group super confident. Sends heads and testicles back to the mainland.
  • Raid second outpost with help of druid/panthers. These troops have done nothing to them, just happen to be from same country where the Halfling is wanted for murder.
  • Ambushed at third outpost, 45 minute argument about creating slave trade again.
Anyway I think this is enough. They now have at least 3 factions that could feasibly be hunting them. I'll give them one thing, they make my job easy.

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