Thursday, May 8, 2014

Vigilantes on the Fringe

So Nate and Dave (noisms from one of my favorite blogs, monsters and manuals) started a podcast called "A Gaming Podcast About Nothing" which is pretty good if you like listening to a couple of British dudes speak about games they've played and people they've played it with in the many years they've known each other. Which I do. During the second (first?) episode they were talking about setting Dogs in the Vineyard out in the Oort Cloud which blew my mind because I've wanted to play a space cowboy/bounty hunter game forever and the Oort Cloud is a much more interesting frontier space than the typical Mars. The whole Mars setting was the reason I never got anywhere with it because it reminded me a little too much of Cowboy Bebop and as a superfan of something you have to be aware of when it is over-influencing your creativity.

The second reason this is a revelation to me is that Dogs in the Vineyard is set up to kind of deal with the murder hobo-ness of D&D that all groups sort of devolve into without removing anything that makes that fun. DitV characters are lawkeepers/problem solvers created by the Mormon higher ups to travel from town to town fixing things that need to be fixed. Each town I've seen is set up with multiple things in separate categories that are off and basically fodder for a group to latch onto and set about fucking with in their own special way. Your existence is purposeful and cataclysmic and above all known to everyone. How the NPCs react differs of course, but still I'm kind of #intoit. I don't know anything about the mechanics, but the set up is enough to set my brain on fire!

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