TUTORIAL LESSON
Play starts in Red Larch which is situated on the eastern fringes of the Hundred Kingdoms. The characters started inside Gaelkur's Opium Den & Barbershop, and showing a massive display of discipline, no one tried the opium at all. The constable came in looking for some seedy types to run off some bandits and of course he tried the characters. Super jazzed about being here, the characters accepted and then ran off to go slaughter some bandits.
Some sneaky bush crawling hid the characters from the youngest thief coming out of a cave to piss, and mild torture followed. The characters learned there were only a few bandits and they just wanted to steal things so they could eat. It's basically a job anyway. The characters had little mercy for these idiots and dragged the poor kid into the cave while Slurfin held a knife to his throat. Some blustery sword waggling couldn't dissuade the players and poor Jai, the Kid Bandit, bled out all over the cave floor.
Chummy barraged the cave with arrows, Vata tossed fire, and Slurfin held the line with his sword work. During the first round the caged bear broke free and attacked the bandit from behind. The seeing this the characters wisely left the cave while the bear mauled and mangled the remaining bandit. The last baddy tried to run away, but some thrown fire and arrows slowed him down enough for the bear to catch up with him.
The raging bear looked to turn on the characters next, but Vata cast Animal Friendship (which she almost passed on) and the bear moseyed off into the wilderness. Grabbing all that they could carry (including bandit ears) the characters made it back to town and were paid handsomely by the Constable. Its at this point that I should point out that I have always been terrible at handing out treasure, so they probably received way too much. I think I went by the book, but God who knows.
DUNGEON!
As they counted the hard earned gold they were paid for selling the bandits' loot, an earthquake hit the town and a sinkhole swallowed some children! This was awesome and the suckers-- I mean characters went right in to save the poor children. Now should this have happened as early in the adventure as it did? No, probably not by the book this mini-dungeon is a little too strong for level one characters. Did I let them go in anyway? Absolutely yes. Both Vata and Chummy know dwarven and recognized this as an old dwarven structure.
Inside the dwarven structure the adventurers took an immediate left turn and found a small room filled with corpses and some bioluminescent bombardier snails, who did some decent damage by flinging acidic globules to our intrepid heroes and provided a fun glow-stick/acid bomb. One of these corpses was the holy-man that Chummy rolled up as a contact in character creation. Oddly enough she had just talked to him earlier in the day, but this corpse looked at least three days old. Chummy was unconcerned. Also ritualistic symbols were carved into the foreheads of the corpses.
The next chamber over had a strange floating stone with a diffuse light softly spreading from the center of the area. Now if you want to confuse and perplex players just add a room like this where the only remarkable thing is something that mildly breaks the laws of physics. Works like gangbusters. This room killed a lot of time, perhaps needlessly, but I think it did a lot to add to the magical reality of this adventure.
OH NO...
Just to the south was a more finely carved room that held a statue of a dwarf surrounded by a circle of coins and small treasure. Chummy took a knife covered in dry blood, and the characters all left coins of their own in the pile. Like a wishing fountain or something. It was cute. Sadly this is when the bandits who called themselves "The Bringers of Woe" entered, and brought woe all over the character's faces.
The chest piece of their light armor had the same symbol as on the corpses foreheads and these six circled around the characters while the players decided what to do. A running battle erupted because these baddies were mad at their sanctuary being disturbed, and the players didn't like the odds of a 3v6 fight. Three villains followed in pursuit and the other three circled around. Everyone almost died. Literally, Vata and Slurfin were down, and Chummy was limping for the exit with 1hp when I convinced her to turn around and try to at least to save her friends.
Vata went down first against the first three BoWs, and while she was throwing her death saves she rolled a 1 and was on death's doorstep. Luckily Tracy remembered she was a halfling and could re-roll any 1's. This brought her back to life and she got back up to light the second group on fire. They barely pulled it off, and I made some bad judgments, but they survived and carried/crawled away.
So apparently I forgot to hit Publish on this when I wrote the damn thing back in June. So here it is, and the second adventure should be coming soon.
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