Wednesday, February 5, 2014

On the (Not Quite) Evil Empire

Final Fantasy X is getting a remastered HD release due out in North America in March, and as exciting as this is I can't help but wish this was of Final Fantasy XII instead. X's story is great, and probably the most concise of the entire series (excepting any of the XIII series which I skipped because it felt more movie than game), but XII really had it all for me. Though now replaying XII I've found the lack of character mechanical difference a shortcoming.

Gameplay being changed by using different characters adds attachment to these characters because they're the best in the group at what they do. The ability to LP grind your way to super-powered sameness in FF12 is at once a draw and a downside. This is probably because I've grown attached to the LotFP way of specializing roles so that the party NEEDS a character of a specific class if they want to get far at all with anything. Now if only my all-fighters all the time players could figure that out we'd be doing great. 

Now to the real reason I've gathered you here: the Empire. In our campaign world I set up an Empire that I was trying to model on the Warhammer40k Empire of Man, but things didn't turn out that way. Partly because this tactic required knowledge of a universe that I only have a cursory knowledge of through video games and old splat books as I could find. And partly because through gameplay the players in the Empire are chaotic evil rascals that making the Imperials "Xeno" hating conquerors didn't seem quite as fun as making THEM the good guys. Well, "good" guys. What Imperialist regime is truly Good?

Anyway despite all of my intentions the descriptions of the Empire became modeled on those of the Archadian Empire from FF12. So here's an image dump courtesy of Google to help your imagination.

Airships of the Dragonmarked Houses

Personal Airship

Personal Airship

Justicars

Imperial Engineers

Imperial Mages

Imperial Grunts

Imperial Priests

The Emperor's Flagship

Imperial Battleship

Imperial Patrolcraft

Imperial Supply Ship

Anything that is ring based is a bound elemental whose power is keeping the ship afloat, so notice the larger craft have a TON of those. Except I can't really see any on the Emperor's flagship, I guess they're there. If not it must be his Holiness' Divine Will.

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